Yay, a new update! I'm not exactly at liberty to say why I don't have any free time these days, but suffice it to say that I literally get about 20-30 mins per week to attribute to continuing to move things forward. Not much, but slow progress is still progress! Between the last update and now I have reworked the font tool a bit. You can now add custom ranges to a font palette with full unicode support. Again, FreeType is awesome for helping me not have to manually decode fonts, I highly recommend it to anyone finding themselves needing to render fonts in a bitmapped fashion.
Writing this tool had the desired effect of helping me to find and fix some bugs with my font system, and now I should be in a good position to begin moving forward on actual game-related tech. Inching forward day by day, I will get this project finished no matter how little free-time I have to do it!
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