It seems I was a bit incapacitated this week, so rather than a rant, here is something you may not have seen. At GDC in 2004, Pete Isensee outlined several common areas of performance loss in games found after analyzing the source of many titles for the XBOX. Whether or not you deem yourself to be an optimization guru and master of C++, this presentation is still very much worth your time. Check out his presentation
here, get the slides
here.
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