Monday, February 16, 2009

Still Alive

It's been a while since I last posted, but I'm still alive and kickin'! Getting married does take up a lot of time, though. Anyhow, I've made a bit of progress since the last post. I've now learned quite a bit about the Huffman and LZW compression methods, and implemented compression into my custom 3D file format. I also added better support for vertex coloring, as well as an updated exporter for 3D Studio Max. Believe it or not, all the fancy coloring and shadows there are completely done through vertex colors with the fixed-function pipeline, no fancy lighting or shadow mapping involved at all.

Though it's not pictured here, also added is the ability to save and load textures and some nice shader integration. A lot of code has been cleaned up, input has been added, and a lot of other neat little features. I'm getting quite excited about creating a new game with this! More progress to come in the future...

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